Digital Geometry (2019-2020)

Instructor : Yukiko Kenmochi


In digital images, an object is represented by a set of pixels/voxels. In such a digital world, the axioms and properties of conventional Euclidean geometry are no longer valid. Digital geometry aims at designing discrete models that allow to solve geometric and topological probelms of such discrete objects. Its main application areas are image analysis and computer graphics.

This course will focus on computerized modeling of geometric and topological shapes in digital world. We will study algorithms and data structures for creating, manipulating and analyzing digital shapes.

The whole course is divided into two parts, which are given by Michel Couprie and myself. The following information in this page concerns only my part.

Schedule and Detail

My part of the course contains the following five lectures and three laboratory sessions.

Lecture 1

Lecture 2

Laboratory session 1

Lecture 3

Laboratory session 2

Lecture 4

Lecture 5

Laboratory session 3


Useful links

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