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Class Summary |
| Body |
A rigid body. |
| BodyDef |
A body definition holds all the data needed to construct a rigid body. |
| ContactManager |
Delegate of World. |
| Filter |
This holds contact filtering data. |
| Fixture |
A fixture is used to attach a shape to a body for collision detection. |
| FixtureDef |
A fixture definition is used to create a fixture. |
| FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase. |
| Island |
This is an internal class. |
| Profile |
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| SolverData |
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| TimeStep |
This is an internal structure. |
| World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |