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| Packages that use org.jbox2d.dynamics | |
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| org.jbox2d.callbacks | |
| org.jbox2d.dynamics | |
| org.jbox2d.dynamics.contacts | |
| org.jbox2d.dynamics.joints | |
| org.jbox2d.profile | |
| Classes in org.jbox2d.dynamics used by org.jbox2d.callbacks | |
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| Fixture
A fixture is used to attach a shape to a body for collision detection. |
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| Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics | |
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| Body
A rigid body. |
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| BodyDef
A body definition holds all the data needed to construct a rigid body. |
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| BodyType
The body type. |
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| ContactManager
Delegate of World. |
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| Filter
This holds contact filtering data. |
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| Fixture
A fixture is used to attach a shape to a body for collision detection. |
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| FixtureDef
A fixture definition is used to create a fixture. |
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| FixtureProxy
This proxy is used internally to connect fixtures to the broad-phase. |
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| Profile
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| TimeStep
This is an internal structure. |
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| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
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| Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.contacts | |
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| Body
A rigid body. |
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| Fixture
A fixture is used to attach a shape to a body for collision detection. |
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| TimeStep
This is an internal structure. |
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| Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.joints | |
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| Body
A rigid body. |
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| SolverData
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| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
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| Classes in org.jbox2d.dynamics used by org.jbox2d.profile | |
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| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
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