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| Class Summary | |
|---|---|
| Body | A rigid body. |
| BodyDef | A body definition holds all the data needed to construct a rigid body. |
| ContactManager | Delegate of World. |
| Filter | This holds contact filtering data. |
| Fixture | A fixture is used to attach a shape to a body for collision detection. |
| FixtureDef | A fixture definition is used to create a fixture. |
| Island | This is an internal class. |
| TimeStep | This is an internal structure. |
| World | The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
| Enum Summary | |
|---|---|
| BodyType | The body type. |
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