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| Class Summary | |
|---|---|
| AABB | An axis-aligned bounding box. |
| Collision | Functions used for computing contact points, distance queries, and TOI queries. |
| Collision.ClipVertex | Used for computing contact manifolds. |
| ContactID | Contact ids to facilitate warm starting. |
| ContactID.Features | The features that intersect to form the contact point |
| Distance | This is non-static for faster pooling. |
| Distance.DistanceProxy | A distance proxy is used by the GJK algorithm. |
| Distance.SimplexCache | Used to warm start b2Distance. |
| DistanceInput | Input for Distance. |
| DistanceOutput | Output for Distance. |
| Manifold | A manifold for two touching convex shapes. |
| ManifoldPoint | A manifold point is a contact point belonging to a contact manifold. |
| RayCastInput | Ray-cast input data. |
| RayCastOutput | Ray-cast output data. |
| TimeOfImpact | Class used for computing the time of impact. |
| TimeOfImpact.TOIInput | Input parameters for TOI |
| TimeOfImpact.TOIOutput | Output parameters for TimeOfImpact |
| WorldManifold | This is used to compute the current state of a contact manifold. |
| Enum Summary | |
|---|---|
| Collision.PointState | This is used for determining the state of contact points. |
| Manifold.ManifoldType | |
| TimeOfImpact.TOIOutputState | |
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