gov.nasa.worldwind.util
Class GeometryBuilder
java.lang.Object
gov.nasa.worldwind.util.GeometryBuilder
public class GeometryBuilder
- extends Object
|
Method Summary |
float |
computePolygonArea2(int pos,
int count,
Vec4[] points)
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int |
computePolygonWindingOrder2(int pos,
int count,
Vec4[] points)
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int |
getBilinearSurfaceFillDrawMode()
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int |
getBilinearSurfaceFillIndexCount(int uStacks,
int vStacks)
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int |
getBilinearSurfaceOutlineDrawMode()
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int |
getBilinearSurfaceOutlineIndexCount(int uStacks,
int vStacks,
int mask)
|
int |
getBilinearSurfaceVertexCount(int uStacks,
int vStacks)
|
int |
getCylinderDrawMode()
|
int |
getCylinderIndexCount(int slices,
int stacks)
|
int |
getCylinderOutlineDrawMode()
|
int |
getCylinderOutlineIndexCount(int slices,
int stacks)
|
int |
getCylinderVertexCount(int slices,
int stacks)
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int |
getDiskDrawMode()
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int |
getDiskIndexCount(int slices,
int loops)
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int |
getDiskVertexCount(int slices,
int loops)
|
int |
getIndexedTriangleArrayDrawMode()
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int |
getLongCylinderDrawMode()
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int |
getLongCylinderIndexCount(int arcSlices,
int lengthSlices,
int stacks)
|
int |
getLongCylinderOutlineDrawMode()
|
int |
getLongCylinderOutlineIndexCount(int arcSlices,
int lengthSlices,
int stacks)
|
int |
getLongCylinderVertexCount(int arcSlices,
int lengthSlices,
int stacks)
|
int |
getLongDiskDrawMode()
|
int |
getLongDiskIndexCount(int arcSlices,
int lengthSlices,
int loops)
|
int |
getLongDiskVertexCount(int arcSlices,
int lengthSlices,
int loops)
|
int |
getOrientation()
|
int |
getPartialCylinderDrawMode()
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int |
getPartialCylinderIndexCount(int slices,
int stacks)
|
int |
getPartialCylinderOutlineDrawMode()
|
int |
getPartialCylinderOutlineIndexCount(int slices,
int stacks)
|
int |
getPartialCylinderVertexCount(int slices,
int stacks)
|
int |
getPartialDiskDrawMode()
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int |
getPartialDiskIndexCount(int slices,
int loops)
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int |
getPartialDiskVertexCount(int slices,
int loops)
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int |
getRadialWallDrawMode()
|
int |
getRadialWallIndexCount(int pillars,
int stacks)
|
int |
getRadialWallOutlineDrawMode()
|
int |
getRadialWallOutlineIndexCount(int pillars,
int stacks)
|
int |
getRadialWallVertexCount(int pillars,
int stacks)
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int |
getSubdivisionPointsVertexCount(int subdivisions)
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void |
makeBilinearSurfaceFillIndices(int vertexPos,
int uStacks,
int vStacks,
int destPos,
int[] dest)
|
void |
makeBilinearSurfaceOutlineIndices(int vertexPos,
int uStacks,
int vStacks,
int mask,
int destPos,
int[] dest)
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void |
makeBilinearSurfaceVertexNormals(int srcPos,
int uStacks,
int vStacks,
float[] srcVerts,
int destPos,
float[] dest)
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void |
makeBilinearSurfaceVertices(float[] control,
int destPos,
int uStacks,
int vStacks,
float[] dest)
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void |
makeCylinderIndices(int slices,
int stacks,
int[] dest)
|
void |
makeCylinderNormals(int slices,
int stacks,
float[] dest)
|
void |
makeCylinderOutlineIndices(int slices,
int stacks,
int[] dest)
|
void |
makeCylinderVertices(float radius,
float height,
int slices,
int stacks,
float[] dest)
|
void |
makeDiskIndices(int slices,
int loops,
int[] dest)
|
void |
makeDiskNormals(int slices,
int loops,
float[] dest)
|
void |
makeDiskVertexNormals(float innerRadius,
float outerRadius,
int slices,
int loops,
float[] srcVerts,
float[] dest)
|
void |
makeDiskVertices(float innerRadius,
float outerRadius,
int slices,
int loops,
float[] dest)
|
void |
makeIndexedTriangleArrayNormals(GeometryBuilder.IndexedTriangleArray ita,
float[] dest)
|
void |
makeIndexedTriangleArrayNormals(int indexPos,
int indexCount,
int[] indices,
int vertexPos,
int vertexCount,
float[] vertices,
float[] dest)
|
void |
makeIndexedTriangleStripNormals(int indexPos,
int indexCount,
int[] indices,
int vertexPos,
int vertexCount,
float[] vertices,
float[] dest)
|
void |
makeLongCylinderIndices(int arcSlices,
int lengthSlices,
int stacks,
int[] dest)
|
void |
makeLongCylinderNormals(int arcSlices,
int lengthSlices,
int stacks,
float[] dest)
|
void |
makeLongCylinderOutlineIndices(int arcSlices,
int lengthSlices,
int stacks,
int[] dest)
|
void |
makeLongCylinderVertices(float radius,
float length,
float height,
int arcSlices,
int lengthSlices,
int stacks,
float[] dest)
|
void |
makeLongDiskIndices(int arcSlices,
int lengthSlices,
int loops,
int[] dest)
|
void |
makeLongDiskNormals(int arcSlices,
int lengthSlices,
int loops,
float[] dest)
|
void |
makeLongDiskVertexNormals(float innerRadius,
float outerRadius,
float length,
int arcSlices,
int lengthSlices,
int loops,
float[] srcVerts,
float[] dest)
|
void |
makeLongDiskVertices(float innerRadius,
float outerRadius,
float length,
int arcSlices,
int lengthSlices,
int loops,
float[] dest)
|
void |
makePartialCylinderIndices(int slices,
int stacks,
int[] dest)
|
void |
makePartialCylinderNormals(float radius,
float height,
int slices,
int stacks,
float start,
float sweep,
float[] dest)
|
void |
makePartialCylinderOutlineIndices(int slices,
int stacks,
int[] dest)
|
void |
makePartialCylinderVertices(float radius,
float height,
int slices,
int stacks,
float start,
float sweep,
float[] dest)
|
void |
makePartialDiskIndices(int slices,
int loops,
int[] dest)
|
void |
makePartialDiskNormals(int slices,
int loops,
float[] dest)
|
void |
makePartialDiskVertexNormals(float innerRadius,
float outerRadius,
int slices,
int loops,
float start,
float sweep,
float[] srcVerts,
float[] dest)
|
void |
makePartialDiskVertices(float innerRadius,
float outerRadius,
int slices,
int loops,
float start,
float sweep,
float[] dest)
|
void |
makeRadialWallIndices(int pillars,
int stacks,
int[] dest)
|
void |
makeRadialWallNormals(float innerRadius,
float outerRadius,
float height,
float angle,
int pillars,
int stacks,
float[] dest)
|
void |
makeRadialWallOutlineIndices(int pillars,
int stacks,
int[] dest)
|
void |
makeRadialWallVertices(float innerRadius,
float outerRadius,
float height,
float angle,
int pillars,
int stacks,
float[] dest)
|
void |
makeSubdivisionPoints(float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
int subdivisions,
float[] dest)
|
|
reversePoints(int pos,
int count,
T[] points)
|
void |
setOrientation(int orientation)
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void |
subdivideIndexedTriangleArray(GeometryBuilder.IndexedTriangleArray ita)
|
GeometryBuilder.IndexedTriangleArray |
subdivideIndexedTriangles(int indexCount,
int[] indices,
int vertexCount,
float[] vertices)
|
GeometryBuilder.IndexedTriangleArray |
tessellatePolygon2(int pos,
int count,
float[] vertices)
|
GeometryBuilder.IndexedTriangleArray |
tessellateSphere(float radius,
int subdivisions)
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BOTTOM
public static final int BOTTOM
- See Also:
- Constant Field Values
CLOCKWISE
public static final int CLOCKWISE
- See Also:
- Constant Field Values
COUNTER_CLOCKWISE
public static final int COUNTER_CLOCKWISE
- See Also:
- Constant Field Values
INSIDE
public static final int INSIDE
- See Also:
- Constant Field Values
LEFT
public static final int LEFT
- See Also:
- Constant Field Values
OUTSIDE
public static final int OUTSIDE
- See Also:
- Constant Field Values
RIGHT
public static final int RIGHT
- See Also:
- Constant Field Values
TOP
public static final int TOP
- See Also:
- Constant Field Values
GeometryBuilder
public GeometryBuilder()
computePolygonArea2
public float computePolygonArea2(int pos,
int count,
Vec4[] points)
computePolygonWindingOrder2
public int computePolygonWindingOrder2(int pos,
int count,
Vec4[] points)
getBilinearSurfaceFillDrawMode
public int getBilinearSurfaceFillDrawMode()
getBilinearSurfaceFillIndexCount
public int getBilinearSurfaceFillIndexCount(int uStacks,
int vStacks)
getBilinearSurfaceOutlineDrawMode
public int getBilinearSurfaceOutlineDrawMode()
getBilinearSurfaceOutlineIndexCount
public int getBilinearSurfaceOutlineIndexCount(int uStacks,
int vStacks,
int mask)
getBilinearSurfaceVertexCount
public int getBilinearSurfaceVertexCount(int uStacks,
int vStacks)
getCylinderDrawMode
public int getCylinderDrawMode()
getCylinderIndexCount
public int getCylinderIndexCount(int slices,
int stacks)
getCylinderOutlineDrawMode
public int getCylinderOutlineDrawMode()
getCylinderOutlineIndexCount
public int getCylinderOutlineIndexCount(int slices,
int stacks)
getCylinderVertexCount
public int getCylinderVertexCount(int slices,
int stacks)
getDiskDrawMode
public int getDiskDrawMode()
getDiskIndexCount
public int getDiskIndexCount(int slices,
int loops)
getDiskVertexCount
public int getDiskVertexCount(int slices,
int loops)
getIndexedTriangleArrayDrawMode
public int getIndexedTriangleArrayDrawMode()
getLongCylinderDrawMode
public int getLongCylinderDrawMode()
getLongCylinderIndexCount
public int getLongCylinderIndexCount(int arcSlices,
int lengthSlices,
int stacks)
getLongCylinderOutlineDrawMode
public int getLongCylinderOutlineDrawMode()
getLongCylinderOutlineIndexCount
public int getLongCylinderOutlineIndexCount(int arcSlices,
int lengthSlices,
int stacks)
getLongCylinderVertexCount
public int getLongCylinderVertexCount(int arcSlices,
int lengthSlices,
int stacks)
getLongDiskDrawMode
public int getLongDiskDrawMode()
getLongDiskIndexCount
public int getLongDiskIndexCount(int arcSlices,
int lengthSlices,
int loops)
getLongDiskVertexCount
public int getLongDiskVertexCount(int arcSlices,
int lengthSlices,
int loops)
getOrientation
public int getOrientation()
getPartialCylinderDrawMode
public int getPartialCylinderDrawMode()
getPartialCylinderIndexCount
public int getPartialCylinderIndexCount(int slices,
int stacks)
getPartialCylinderOutlineDrawMode
public int getPartialCylinderOutlineDrawMode()
getPartialCylinderOutlineIndexCount
public int getPartialCylinderOutlineIndexCount(int slices,
int stacks)
getPartialCylinderVertexCount
public int getPartialCylinderVertexCount(int slices,
int stacks)
getPartialDiskDrawMode
public int getPartialDiskDrawMode()
getPartialDiskIndexCount
public int getPartialDiskIndexCount(int slices,
int loops)
getPartialDiskVertexCount
public int getPartialDiskVertexCount(int slices,
int loops)
getRadialWallDrawMode
public int getRadialWallDrawMode()
getRadialWallIndexCount
public int getRadialWallIndexCount(int pillars,
int stacks)
getRadialWallOutlineDrawMode
public int getRadialWallOutlineDrawMode()
getRadialWallOutlineIndexCount
public int getRadialWallOutlineIndexCount(int pillars,
int stacks)
getRadialWallVertexCount
public int getRadialWallVertexCount(int pillars,
int stacks)
getSubdivisionPointsVertexCount
public int getSubdivisionPointsVertexCount(int subdivisions)
makeBilinearSurfaceFillIndices
public void makeBilinearSurfaceFillIndices(int vertexPos,
int uStacks,
int vStacks,
int destPos,
int[] dest)
makeBilinearSurfaceOutlineIndices
public void makeBilinearSurfaceOutlineIndices(int vertexPos,
int uStacks,
int vStacks,
int mask,
int destPos,
int[] dest)
makeBilinearSurfaceVertexNormals
public void makeBilinearSurfaceVertexNormals(int srcPos,
int uStacks,
int vStacks,
float[] srcVerts,
int destPos,
float[] dest)
makeBilinearSurfaceVertices
public void makeBilinearSurfaceVertices(float[] control,
int destPos,
int uStacks,
int vStacks,
float[] dest)
makeCylinderIndices
public void makeCylinderIndices(int slices,
int stacks,
int[] dest)
makeCylinderNormals
public void makeCylinderNormals(int slices,
int stacks,
float[] dest)
makeCylinderOutlineIndices
public void makeCylinderOutlineIndices(int slices,
int stacks,
int[] dest)
makeCylinderVertices
public void makeCylinderVertices(float radius,
float height,
int slices,
int stacks,
float[] dest)
makeDiskIndices
public void makeDiskIndices(int slices,
int loops,
int[] dest)
makeDiskNormals
public void makeDiskNormals(int slices,
int loops,
float[] dest)
makeDiskVertexNormals
public void makeDiskVertexNormals(float innerRadius,
float outerRadius,
int slices,
int loops,
float[] srcVerts,
float[] dest)
makeDiskVertices
public void makeDiskVertices(float innerRadius,
float outerRadius,
int slices,
int loops,
float[] dest)
makeIndexedTriangleArrayNormals
public void makeIndexedTriangleArrayNormals(GeometryBuilder.IndexedTriangleArray ita,
float[] dest)
makeIndexedTriangleArrayNormals
public void makeIndexedTriangleArrayNormals(int indexPos,
int indexCount,
int[] indices,
int vertexPos,
int vertexCount,
float[] vertices,
float[] dest)
makeIndexedTriangleStripNormals
public void makeIndexedTriangleStripNormals(int indexPos,
int indexCount,
int[] indices,
int vertexPos,
int vertexCount,
float[] vertices,
float[] dest)
makeLongCylinderIndices
public void makeLongCylinderIndices(int arcSlices,
int lengthSlices,
int stacks,
int[] dest)
makeLongCylinderNormals
public void makeLongCylinderNormals(int arcSlices,
int lengthSlices,
int stacks,
float[] dest)
makeLongCylinderOutlineIndices
public void makeLongCylinderOutlineIndices(int arcSlices,
int lengthSlices,
int stacks,
int[] dest)
makeLongCylinderVertices
public void makeLongCylinderVertices(float radius,
float length,
float height,
int arcSlices,
int lengthSlices,
int stacks,
float[] dest)
makeLongDiskIndices
public void makeLongDiskIndices(int arcSlices,
int lengthSlices,
int loops,
int[] dest)
makeLongDiskNormals
public void makeLongDiskNormals(int arcSlices,
int lengthSlices,
int loops,
float[] dest)
makeLongDiskVertexNormals
public void makeLongDiskVertexNormals(float innerRadius,
float outerRadius,
float length,
int arcSlices,
int lengthSlices,
int loops,
float[] srcVerts,
float[] dest)
makeLongDiskVertices
public void makeLongDiskVertices(float innerRadius,
float outerRadius,
float length,
int arcSlices,
int lengthSlices,
int loops,
float[] dest)
makePartialCylinderIndices
public void makePartialCylinderIndices(int slices,
int stacks,
int[] dest)
makePartialCylinderNormals
public void makePartialCylinderNormals(float radius,
float height,
int slices,
int stacks,
float start,
float sweep,
float[] dest)
makePartialCylinderOutlineIndices
public void makePartialCylinderOutlineIndices(int slices,
int stacks,
int[] dest)
makePartialCylinderVertices
public void makePartialCylinderVertices(float radius,
float height,
int slices,
int stacks,
float start,
float sweep,
float[] dest)
makePartialDiskIndices
public void makePartialDiskIndices(int slices,
int loops,
int[] dest)
makePartialDiskNormals
public void makePartialDiskNormals(int slices,
int loops,
float[] dest)
makePartialDiskVertexNormals
public void makePartialDiskVertexNormals(float innerRadius,
float outerRadius,
int slices,
int loops,
float start,
float sweep,
float[] srcVerts,
float[] dest)
makePartialDiskVertices
public void makePartialDiskVertices(float innerRadius,
float outerRadius,
int slices,
int loops,
float start,
float sweep,
float[] dest)
makeRadialWallIndices
public void makeRadialWallIndices(int pillars,
int stacks,
int[] dest)
makeRadialWallNormals
public void makeRadialWallNormals(float innerRadius,
float outerRadius,
float height,
float angle,
int pillars,
int stacks,
float[] dest)
makeRadialWallOutlineIndices
public void makeRadialWallOutlineIndices(int pillars,
int stacks,
int[] dest)
makeRadialWallVertices
public void makeRadialWallVertices(float innerRadius,
float outerRadius,
float height,
float angle,
int pillars,
int stacks,
float[] dest)
makeSubdivisionPoints
public void makeSubdivisionPoints(float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
int subdivisions,
float[] dest)
reversePoints
public <T> void reversePoints(int pos,
int count,
T[] points)
setOrientation
public void setOrientation(int orientation)
subdivideIndexedTriangleArray
public void subdivideIndexedTriangleArray(GeometryBuilder.IndexedTriangleArray ita)
subdivideIndexedTriangles
public GeometryBuilder.IndexedTriangleArray subdivideIndexedTriangles(int indexCount,
int[] indices,
int vertexCount,
float[] vertices)
tessellatePolygon2
public GeometryBuilder.IndexedTriangleArray tessellatePolygon2(int pos,
int count,
float[] vertices)
tessellateSphere
public GeometryBuilder.IndexedTriangleArray tessellateSphere(float radius,
int subdivisions)