fr.umlv.platform
Interface Function<S>

Type Parameters:
S - type of the sprites managed in this game.

public interface Function<S>

Define a interface which is internally used; programmer does not have to implement it.


Method Summary
Modifier and Type Method and Description
 void fun(S sprite)
          Draw sprite according to its location in the Frame.
 

Method Detail

fun

void fun(S sprite)
Draw sprite according to its location in the Frame.

Parameters:
sprite -